![]() Playing with After Effects today, and creating the.NUKE COMPOSITING: Green Screen Keylight, Zdefocus.NUKE: isolating CGI elements using an ID pass.AFTER EFFECTS: Adding a lightwrap blur around keye.Shot_10 - adjusting the scale of the CG elements.I didnt notice hair noise in the static images, and then needed to go back and adjust the black and white clip planes in the Keylight 1.2 process and then pre-compose again, to get a clear image. Setting a key frame for the contrast/gain settings. Tip: Play the timeline to watch out for hair noise.Creating a water droplet effect in After Effects.Keyframing exposure values in After Effects.Open blend shapes, by selecting 'windows' > 'animation editors' > 'blend shapes'īlend shapes should appear and be working! Once all obj files are imported, select them in order of blend shape (however preferred), making sure that the main geometry is the last to be selected) (They appear as geometry in the Outliner) ![]() Select the geometry (in object tab, adjacent to the layers menu)Ĭreate a folder in the Maya project, to save the blend shapes. Repeat the above for all blend shape expressions. E.g for the layer 'L_smile' apply a mask to the right hand side of the face. Select the mask tool and also select the mask icon (at the top of the layers menu).Īpply the red mask to the geometry that is to remain unaffected by the blend shape. Select the original layer and rename for either left of right. ![]() Simply turn off the visibility of the new duplicated layer. Once happy with the sculpt, save.ĭuplicate layer (at this point the geometry will show double strength and will look very distorted. Select 'Send to Maya' (drop down menu under 'File'
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